by BananaCrapshoot
Hello Everyone! I am back today to bring you a new BananaBuilds Deck Tech article. Today this Deck is Grand Inquisitor with Cunning.
This Deck is flexible but can push a lot of damage early to get ahead and then control the board to finish turn 5 ideally.
The main idea and how I try to play this deck is to play shielded units early to ping the shield with the Grand Inquisitor ability to get cheap attacks in early my opponent cant mitigate. Then recycle those efficient cards to win the game.
What Makes It Work?




The ideal first turn play is to play crafty smuggler for 2 with your first action. Next action use Grand Inquisitor to ping the shield off the Crafty Smuggler and ready him. Your opponent will probably claim here. Then you can swing in and attack base with the smuggler for 2.
Your turn 2 play you are looking to swing with the crafty smuggler right away to put in another 2 damage. Then the unit you want to play is either a Pirated Starfighter, because it’s so good, or the seventh fleet defender. Boba Fett and Fifth Brother are also very good options here. The bonus for the pirated starfighter is you bounce the smuggler back to hand and have it to play again and take advantage of the shield again. We can then use the GI ability to ready the starfighter and swing in for 3 more damage. Seventh Fleet defender works for us like crafty smuggler. Play it, ping shield to ready it then attack.
Then we are transitioning to a more board control focused play until we can close the game out. Ideally we have No Good To Me Dead and/or Force Choke available so we can deal with the opponent’s leader deployments.
The Flair






Starting with 5th brother, he provides a good ready target we can be aggressive with to really smash the base. Seventh Sister offers us more board control as we can almost guarantee an attack to base with Saboteur to get the splash damage off. Cartel spacer is a cheeky Pirated Starfighter target since we can then recycle exhaust effects to ice opponents units. It’s is also a good ready target early if you whiff on your other stuff. Boba Fett is a great unit, his stats are nutty and he has a great ability. We can really use a combo of Boba Fett and Seventh Sister for ground arena control and swing in with our other units. Ruthless Raider and Fett’s Firespray are both very good end game cards for us. Firespray we really want to play only if Boba Fett is in play to get the ready effect to swing for 5 when it is played. Raider is another board control option that allows us to hang with midrange decks even though we are more aggressive up front.
The Removal







Our main direct removal is Force Choke it can deal with sabine the turn she deploys and handle a lot of other units. No Good To Me Dead is a soft mitigation card, it doesn’t remove the unit but it exhausts it so it can’t swing in. It also has the bonus of not allowing that unit to ready so you can ice a thing for 2 rounds. Force Throw I like to play the round the opponent is going to deploy because their hand size is more than likely at it’s smallest and often times they are holding a higher cost card to play later so we can rip it and throw it at something. We have a good amount of force units in the deck so we can get the damage off of this most times. The other cards are units but have effects that work as removal options for us.
Tech Out





Palpatine could be sideboarded but I like him as a semi-board wipe and closer if the game goes longer. Cantina Braggart and Partisan Insurgent are both cards we can target with Grand Inquisitor to ready but they both could probably be replaced when another target comes available to us. Keep Fighting does work with some of our units since everything can be a target except Palpatine, it gives us some reach vs mid range and can help us jump out even early into aggro decks. Shoot First helps us trade with opposing units while keeping us fresh.
Mulligan
Ideally we want a Crafty Smuggler, a 3 cost unit, Force Choke or No Good To Me Dead, and a space unit. If we don’t hit 2 of those I’m sending my hand back to try again. Definitely mulligan if you don’t have a round 1 play. That is such a tempo loss for us if we don’t get the cheap attack in round 1.
What Do I Do With This Mess?
Play shielded units and good ready targets early and recycle the shielded units with pirated starfighter to maximize the GI ability.
We can be aggressive very early and keep the pressure on or switch to a more board control strat in the midgame.
Improvements
Partisan Insurgent is the first one to go as soon as we get another round 1 target for GI.
Thanks for stopping by and checking out the deck. Let me know what your thoughts on and what decks you have been trying with Grand Inquisitor. We will see you in the arenas!




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